Ryuutama Inventory Sheet

Ryuutama tracks inventory with a combination of slots and containers, and it can sometimes be tricky to figure out exactly how much you can carry. Here’s a sheet to help you visualize it.

The left column counts your actual carrying capacity. Use the right columns to show the space you get from containers. e.g. a Large Backpack takes up 5 carrying capacity, but gives you 10 slots, so block out 5 rows and extend them two columns wide to get a total of 10 slots.

Inventory Sheet v1.1 (Sample)
Pack Animal Sheet v1.0 (Sample)

Older versions:
Inventory Sheet v1.0 (Sample)

Ryuutama Town Generation Tables

If you’re stumped during town generation, you can use these handy tables! With inspiration from Courtney Campbell’s awesome Treasure supplement. Add in Doug Anderson’s Fantasy Market and Vendor Generator to round it out.

A supplement entry for the 200 Word RPG Contest.

Population:
1-3: Village
4-7: Town
8-9: City
10: Large City

Ruling System: 1d10, -1 for Village, +1 for Normal/Large City
0: As Needed
1-2: Eldest
3-4: Elected Head
5-6: Elected Council
7: Lottery
8-9: Hereditary Council
10-11: Hereditary Head

Ruler Personality: 1d10
– Resistant to Change
– Secretive
– Cynical
– Lazy
– Inexperienced
– Crude
– Forgetful
– Generous
– Meticulous
– Idealistic

Environment: d8
– Forest
– Valley
– Coast
– Cliff
– Wasteland
– Plains
– Trees
– Hills

Building: 1d6, +1 for Normal/Large City
– Bridge
– Market
– Shrine
– Specialty Production
– Civic Center
– Monument
– Castle

Specialty Goods: 1d10, +2 for Town, +5 for City, +8 for Large City
1: Cotton, Wool, Flax
2: Grain, Vegetables, Staples
3: Raw Metal
4: Lumber
5: Wine, Ale, Liquor
6: Furs, Hides, Cloth
7: Livestock, Pets
8: Leather Goods
9: Wooden Goods
10: Housewares
11: Herbs, Salt, Spices, Sugar
12: Clothing, Armor, Weapons
13: Exotic Fruits
14: Painting, Sculpture
15: Jewelry
16: Perfumes, Potions
17: Scrolls, Books
18: Magical Items

Sights: 1d6
– Greenery
– Festive colors
– Drab buildings
– Gleaming buildings
– Organic shapes
– Geometric designs

Sounds: 1d6
– Running water
– Birds
– Market hawkers
– Clanging metal
– Children
– Livestock

Smells: 1d6
– Animals
– Cookfires
– Forest
– Water
– Specialty Good
– Waste

Threats: 1d10
– Famine
– Drought
– Monsters
– Natural disaster
– Bandits
– Plague
– Unfair treatment
– Missing people
– Vermin
– Isolated