Draw Fortress

My entry for the 2016 Game Chef competition is called Draw Fortress. It’s like The Quiet Year crossed with a tower defense game after reading too much Bruce Schneier.

Draw Fortress v1.0.1 (PDF)*
Draw Fortress v1.0 (PDF)
Draw Fortress v1.0 (RTF)

Ingredients: Alarm, Sketch

The combination of “Technology” as a Theme and “Alarm” as an ingredient made me think about security. Security is always about trade-offs. Nobody has the resources to protect against everything all the time, so you have to choose what’s most likely. Any user of the system is a potential weak point, but users are why the system exists. While the initial inspiration was computer security, physical systems are much easier to brainstorm and represent.

Despite a busy schedule, I was lucky enough to playtest the game twice during the week, leading me to cut some needlessly complicated rules and streamline the turn flow. Thanks to my playtesters A. U., D. K., E. G., and T. N.

*After the Game Chef deadline, I added a CC-BY badge to the PDF and fixed a typo in the rules.

Creative Commons License
Draw Fortress by Selene Tan is licensed under a Creative Commons Attribution 4.0 International License.