Diversions (d12):
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- A wishing well with a dragon statue on top
- A viewing point with a breathtaking vista of the scenery
- Some hot springs
- An abandoned, overgrown cottage
- A well-maintained shrine to a local deity or spirit
- An abandoned shrine to a forgotten deity
- A slow, shallow part of the nearby river or stream where you can bathe or wash things
- A good fishing spot
- A local farm or ranch with food to sell
- A dragon statue with a walking stick and bowls holding a few other travel items. You can take some or leave items for other travelers.
- Broken pillars that belonged to an ancient building
- An abandoned orchard. If you search it, you can find some ripe fruit (food) and some overripe fruit (alcohol).
Travelers En Route (d12):
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- A merchant who specializes in fine foods. You can buy delicious food from them to eat today, as if you were in town.
- A weather forecaster. You can get a forecast from them.
- A courier who can take messages
- An itinerant priest(ess). You can ask for a blessing or advice. They appreciate donations.
- A storyteller who will trade a tale for a tale.
- A mapper. They’ll share part of their map with you and will be happy to see yours.
- They tell you about a business opportunity (e.g. shortage or surplus) in a nearby town
- Someone else on Journey. They offer to trade souvenirs with you (trade Specialty Goods of the same size for each other)
- A rancher driving a herd of pack or riding animals to sell. You can buy one from them for 10% cheaper than normal.
- An artisan. If they have the same type of item, they will trade you a new one for a broken one plus the repair cost. They also sell repair kits.
- They’re carrying a grandfather clock to the next town. They’re worried about rain and will buy an umbrella if you have one.
- They’re transporting a lot of stuffed animals in a variety of sizes. They can sell you one now, or you can commission one to pick up the next time you meet.
Stopped Travelers:
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- They’re taking a break (see Travelers En Route)
- The straps on their sandals or backpack broke and they’re trying to fix them. Maybe you can help?
- They twisted an ankle and need help getting to the next town
- They’re lost and trying to figure out how to get to [different town]
- Their pack animal got stuck in some mud
- A performer or troupe of performers, rehearsing
- An artist painting the scenery
- A farmer whose wagon wheel broke or came off
- A hunter checking their traps
- A healer tending to another traveller
- A noble in a carriage taking a break. If you can entertain them, they’ll let you ride with them to the next town.
- A dowser looking for water to build a well